![]() ![]() In an attempt to humanize Gran Turismo, Polyphony's given Luca a cast of friends. Unless the challenge is to go to a specific place, like the amusingly named Understeer tuning shop to fettle your car, or GT Auto for a new wing, chances are you'll find yourself in a race to win a car of some sort. He provides you with menu books that set specific challenges, which unlock tracks, features, or cars to bolster your collection and collector level (which in turn increases as you collect cars and gains you more rewards)). It's here players will be steadily introduced to all the joys the game has to offer via Luca, the Café's friendly owner. GT7 has a charming story mode of sorts: the Café. A classic Mustang is always a great time and belongs in Gran Turismo for the sake of being awesome, and saving credits to afford a legendary Aston Martin DB5 from the Legendary Car dealership is an achievement to be celebrated, so it's not all "dude, where's my car?" Some of the older cars are there for good reason. Why have that when there's a fresh-faced Plaid model on sale now? How come the most up-to-date roadgoing McLaren you can buy in the game, the 650S, went out of production half a decade ago? Keeping it British: Where's the new Aston Martin Vantage, or DBS Superleggera? The cars that are there look incredible, but the vast majority are out of date. The Tesla Model S, for example, is the original pre-facelift car. While each model is impressive, many are a little on the old side. It's here you'll notice something a bit strange though. If you're into staring at cars, you really can't go wrong sniffing around Brand Central, the in-game location where you buy the majority of GT7's cars. Not a switch out of place, nor an incorrect line to my experienced eyes. Gran Turismo 7's 420+ car models are staggering. It can be a bit distracting, but that's how real cars work. Even without ray tracing, the hyper-detailed in-car view shows bits of the dashboard reflected in the windshield, drawing your eye. How much you'll care about that may be limited, as when you're racing you'll likely only have eyes for the car in front, not how accurate the reflection of the advertisements you're blitzing past is on the hood. However, when you're racing you'll want to have Frame Rate mode switched on-this keeps the game at a steady 60fps, but does lose some visual flare. ![]() Everything looks smooth enough that you'll want to run your fingers across the glistening paint jobs. On a PS5 connected to a 4K TV with Ray Tracing enabled, Scapes mode becomes a visual treat for snap-happy players and fans of custom creations. ![]() There are two display modes to choose from: Scapes mode and Frame Rate mode. Gran Turismo's goal to be the best-looking driving sim out there hasn't been dropped. While it's evolved massively since then, it's also strangely familiar-for better and for worse. The first numbered Gran Turismo since the PS3's Gran Turismo 6, GT7 marks not only nearly a decade since its predecessor, but a quarter of a century since The Real Driving Simulator got petrolheads obsessed with lap times on the PS1. It plays as close to driving a real car as you can get on a console, and much like shaving a few seconds off your commute, or playing on your favorite road in the real world, the game draws you in with challenges, physics, and luscious visuals. In the latest entry in the PlayStation's top-flight race series, perfection isn't only famed producer Kazunori Yamauchi's aim-it swiftly becomes yours. That's the joy of Gran Turismo 7: You can always do better, you'll always want to do better, and it's just a few quick button stabs away. And probably several more times afterward. "Oh go on, just one more go," screams my inner monologue as I try for what feels like the 9,000th time to rack up a gold standard time on a National A license test, "You're only 0.15 seconds off, you can do it." Once again I miss an apex, brake too late, or turn in too early, and I fall shy of the highest tier. ![]()
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